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Animating 2D Characters for Games in Blender
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2D games are incredibly popular these days and are played on many systems, including desktop computers and mobile devices. But creating pro-level graphics for them presents many technical challenges for artists, animators, and programmers. In ANIMATING 2D CHARACTERS FOR GAMES IN BLENDER, Alan Thorn offers a complete, step-by-step workflow for modeling, rigging, and animating 2D characters that perform well for real-time games—all using the powerful free software, Blender. Learn critical preparation and referencing techniques, how to model and build meshes optimally with a 2D production-line in mind, how to UV map and texture for animation, and how to rig, weight-paint, and animate 2D characters for a professional-grade result. Finally, see how to export your animated character for use in the Unity game engine. By the end of this book, you will have mastered a solid start-to-finish pipeline for creating animated 2D characters for games.
年:
2015
版本:
1
出版商:
Cengage Learning
語言:
english
頁數:
100
ISBN 10:
1305501845
ISBN 13:
9781305501843
文件:
PDF, 9.03 MB
你的標籤:
IPFS:
CID , CID Blake2b
english, 2015
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